Enabling the "Xbox Configuration Support" isn't really necessary because of the later force of the integration but superiorly.Rename all the controller to identify and difference them by selecting the controller, open its "Preferences" and set the new controller name. Restart Steam (make sure it restarted propery with no open Steam process in between) and open the "controller settings".(Precondition) Every input from all controllers are working as intended without any problems.There is a problem with Steam and the 3dconnexion mouses too, so as long as a 3d mouse is connected it seems that the whole controller support is broken within the Steam controller integration. The native Xbox controller support seems to be broken in the game so it's necessary to use the Steam controller integration which will hook into the game itself. This is a guide how to make the Wooting one properly work in harmony with another Xinput controllers in Steam. Overall roughly a quarter of all controller sessions on Steam in 2020 used Steam Input, including nearly half of all PlayStation controller sessions.How to make Wooting work with other Xinput controllers in steamĬredit to: Rocky_4 (DEU) on Discord for coming with the solution. You may have users playing via Steam Input even for controllers you already support because Steam Remote Play uses it to provide input while streaming and a sizable portion of users have also enabled Steam Input for reconfiguring their controllers across the Steam library. If you're interested in future-proof glyph support please integrate Steam Input API You can query the type of controller currently from Steam in order to show device specific glyphs but you are limited to the types supported by your current Steamworks SDK.If you're interested in these features without those caveats please consider adding Steam Input API This only works in games with a single local player because there is only one mouse input and also relies on the game accepting simultaneous mouse and gamepad input. In addition to normal gamepad input it's possible to bind Switch, PlayStation, and Steam Controller gyro inputs to mouse emulation and provide motion controls.
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